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Xbox Previews: X-Men Legends II: Rise of Apocaly...
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Scheduled release date:
 9/20/05
Publisher:
 Activision
Developer:
 Raven Software
Number Of Players:
 1-4
Genre:
 Third-Person Action RPG
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X-Men Legends II: Rise of Apocalypse

  First up you must know I am not an X-Men fan, nor am I a fan of any comic books, although I have enjoyed some of the comic book based movies like Superman, Spiderman and the first X-Men Movie.   What I am a fan of however is GOOD GAMES which does include the genre of Dungeon Crawlers.  For example I put in tons of hours playing Baulders Gate II for the Xbox, played that one through twice, and back in the Dreamcast days I put in hundreds of hours playing Phantasy Star Online.

  So that brings us to Activison's Game Preview Event recently held at the Clift Hotel in San Francisco.  It was there I got my eager mitts on X-Men Legends II: Rise of Apocalypse for the Xbox.  When I walked into the room where all the LCD flatscreen monitors where showing the game the first thing I noticed where how crisp and polished the graphics looked.  As I grabbed a controller and started to make my way through the menus one of the Activision reps must saw my tears joy and mentioned to me that the game was running in 720p.  Ah, that explains the wow factor.  So who needs an X360 to play games in HD?


For those who are interested here is a quick rundown on the controls:


  Left Stick - Character Movement
  Right Stick - Camera/View Angle
  A - Attack Power
  B - Smash Power
  X - Use/Boost
  Y - Jump/Xtreme
  Black - Health
  White - Energy


Options included
:

  Music Volume
  Sound FX Volume
  Combat Music: On/Off
  View Angle: Normal/Steep/Close I found Normal the best for me.  Steep was nearly    straight down.
  View Cycle: On/Off - You are able to cycle the Views on the fly with a click of the  right   stick. 
  View Follow: On/Off - The camera is 'smart' and will try and give you the best view.
  View Shake: On/Off - If the 'Shake' effect bothers you switch it off here.

  Now for the X-Men fans out there I can tell you will not be disappointed in what Raven Studios and Activision have pulled off with this sequel.  As you may know this time around the X-Men are joined by their arch rivals Brotherhood to defeat the new kids on the block, Apocalypse.  The story is quit dense and full of plot twists.  Trust between this newly formed alliance is never fully realized as neither group is willing to loose the upper hand.

  As with games of this type the collecting and utilization of goodies found is paramount and Raven has given the player plenty of options in this regard.  If you are the type of player that wants to concentrate on the action and does not have the time or patients to micro manage your ever growing inventory, then you can choose to have the game make the decisions for you and give out the best or most appropriate upgrades to your team.  If the thought of letting the machine think for you then have no worries as you can take all the time you want and make every single decision on who gets what and when.  It's all about having options and this game gives you that in spades.

  The first level I played through was basically a tutorial with hint markers telling you how perform certain actions.  If you are going at it alone you can switch between the four characters anytime you want.  If  the one you are controlling dies you switch to another and at certain stations you are able to revive you fallen comrade or switch out his dead carcass for another character from your ever growing stable of super heroes.  Making my way through this industrial complex level, I began to notice the lighting effects, like how a glow of light follows you, lighting up the near environment around you.  Now this is done a subtle way that helps create a focus around your character and the objects you are investigating or more likely smashing the living crap of.  Speaking of smashing things, much of the environment including walls are destructible and will allow access to hidden areas and such.  The walls in this one area I was in were dressed a certain way that told you they were destructible if you laid down enough smack on them.  Or you can target the desired area and give the command to your cohorts to do the dirty work while you sit back and puff away on your big boy stogie.  Ok, I made that up, there is no cigar smoking in this game.  I was told they are looking into that for the next one.

  Now the big selling point for me and my fellow Live gamers is the inclusion of  Xbox Live play!!  Activision listened to the fans and this time around added a very robust and smooth playing online experience for up to 4 players.  What I really like about this, is that you can have players drop in and out of your game at any time.  If they have not gotten to a certain level in single player it makes no difference here.  They will be able to join whoever, whenever.  Now, just like when playing on the same Xbox, when on Live you won't be able to wander off and go at it alone.  This game relies heavily on team play and tactics so you are tethered in a way to stay close by.  Raven started out letting you go out further but it ruined the gameplay so they reined it in similar to what you would expect to see while playing on a single Xbox.  Now with that said playing along with another person or three is much more compelling and fun experience that for certain.

  Now I'm sure it has become quite obvious by now I am very enthusiastic about this game and even though this is a preview and not a review I bet you can guess what game you will see me playing on Live for weeks to come starting on the 21st of this month.  It's been a while since I have played a game of this type online and all I can say it's about damn time.

9/10/2005  Eric 'Jetson' Pfoutz 
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