Serious Sam II
The
Weapons of Serious Sam II
Sawed off, 12 Gauge
Double Barrelled
Coach Gun
Due to a manual reload system, the
rate of fire on this puppy is still its biggest downside. While still a
very
imprecise long range weapon, it’s a MUST against small and medium
sized, close
range enemies.
Serious UZI – Suzzi
No reloading necessary and able to
work in pairs, Suzzis are only a step away from the almighty MINIGUN.
Now
compatible with the 5.56mm bullets used in the Minigun, this weapon is
the best
choice for both rapid fire mode and controlled short bursts. To be used
against
long ranged enemies, as well as masses of smaller enemies.
XM214-A Minigun
The classic, shiny and precise tool
of death is back. Self-powered and complete with a built-in magazine
and a
recoil adapter, the XM214-A Minigun is the most powerful personal
weapon available.
Use for short to long range confrontations with tough enemies or mass
elimination of medium and large opponents.
XPML30 Rocket Launcher
Light weight with a high rate of
fire, unguided Inferno missiles are the perfect solution for piercing
heavily
armored enemies and vehicles. While one rocket is being shot, another
one is pushed
into the main barrel, making the XPML30 a highly effective, fast, and
reliable
weapon. The only drawback of the Inferno missile is its high splash
damage, so
the user has to be careful not to use it at close range. A very
efficient
weapon against armored opponents and masses of weaker enemies.
“BoneSlasher” P-Lah Chainsaw Mk. 2
The BoneSlasher is the
weapon of
choice when you are pushed against a wall or surrounded by close range
enemies.
“The Penetrator”. Magnum Cobra replica,
0.44
Light casings, infinite ammo and the
ability to link with Netricsa’s target detection system are still
retained in
this weapon, while some of the drawbacks of the older version have been
improved. A TRUE do-it-all weapon. Just be sure not to use it against
bigger
enemies.
Hydro-Plasmatic Handgun
Due to the efficient internal
workings of the generator, it is possible to shoot smaller units of
energy
giving this weapon a decent rate of fire. Adding a small amount of
carbon into
the mix, the
plasmatic shot is
attracted to
organic matter giving the projectiles a homing feature. Very useful if
you want
to hit a target which is partially hidden by an inanimate object.
12 Gauge Auto-Reloading Shotgun
This gun requires no reload input
from the user, leaving him to only think about pointing the gun
towards a target. Efficient for the
short and middle range elimination of smaller enemies, while its rate
of fire
is still useful against bigger, but slower enemies.
SERIOUS BOMB
Serious Bomb - Miniature Big Bang,
Atomic Firecracker, Instant Death With A Smile – any way you look at it
this
baby will rock your world. Just light that fuse and watch your enemies
disintegrate
in a blinding explosion while you wait in the safety of the
Life-Preserving-Quantum-Field(TM).
Due to their size, you’ll never be able to carry more than three of
them.
SBC Cannon - v 2.0
Built as the most powerful infantry
weapon available to federation forces, the new and improved Cannon,
appropriately known as “The Paynekiller”, got a whole new set of
upgrades.
Loaded with highpiercing, uranium-filled cannonballs, it can even drill
through
several tough opponents in a row. To be used against hordes of all
types, just be
sure to line the enemies correctly for maximum efficiency.
RB-45 “THE ROMBO” Hand Grenades
Sam’s old pal from military
training
camps light in weight but powerful in damage, this weapon is filled
with
explosives and deadly chemicals extracted from Sam’s
feet. As time passed they became popular in almost every army in the
universe.
Finding them on the battlefield shouldn’t be a problem. Usage of the
grenade is
simple, just press alternative fire and the grenade is launched.
MK - 4 Grenade Launched
A
reliable infantry 40mm grenade
thrower with adjustable launching speed, tap the trigger slightly and
the
grenade will quickly bounce out of the chamber. Holding the trigger
down will
propel the grenade a longer distance. A smart impact detector detonates
the
grenade on impact with a live target. A wide range explosion is an
excellent
way of blowing up groups of weaker enemies, while the impact alone will
bring
enough damage to even bigger opponents.
XL 808 Hydro Plasmatic Rifle
Taking a lot of design
cues from the
smaller “ZapGun” the engineers managed to incorporate a unique cold
fusion
generator and situate it at the front of the weapon. Same
as the “ZapGun”, with its integrated molecules of carbon, the plasmatic
shot is
able to “stick” to the nearest organic matter (excluding the operator),
giving
it a slight homing ability. The XL 808 proves to be very useful for
covering large
areas and holding enemy masses away.
RAPTOR 2 Sniper Rifle
The RAPTOR Sniper is one
of the most
powerful long range weapons in the world. This is THE weapon to be used
when
taking out long distance opponents as well as quick sniping of closer,
bigger enemies. Be sure to use its
optics when you want to deliver high damage.
Clawdovic Cacadoos Vulgaris
Parrots
were fed Fire Flowers which would mix with their stomach acid ignite
the
intestines of the bird. Upon even small contact, the mixture becomes
unstable
resulting in a high combustion explosion. Utilizing these “kamikaze”
birds, the
Simbas were able to very effectively deliver their shots, as the birds
would
follow any given target. Use Clawdovic in wide open spaces and against
groups
of enemies, as the damage (and smell) they deliver can be VERY
hazardous to
your health.
| 9/16/2005 Eric 'Jetson' Pfoutz |